Three dates for neural rendering

NVIDIA outlines the November schedule. The dates below are announced targets, not features that are already available.

Game

Announced DLSS 5 release

Key takeaways

Hogwarts Legacy

5 November 2026

“Neural Rendering” option in the game settings

War Thunder

Mid-November 2026

Included in the Eagle’s Shadow update

Where Winds Meet

23 November 2026, according to NVIDIA

Added to a game that already offers Super Resolution and Multi Frame Generation

For War Thunder, Gaijin directly confirms its inclusion in Eagle’s Shadow. The studio highlights the treatment of wet surfaces, materials and the atmosphere in overcast weather. These benefits remain the developer’s claims; we have not yet tested this update.

The schedule is now clear, but the result still needs to be assessed in motion. A screenshot lets you compare lighting; it cannot measure temporal stability or how responsive the game feels.

What DLSS 5 actually changes

DLSS 5 made its debut in NBA 2K27 on 1 September. Its main new feature, 3D-Guided Neural Rendering, affects lighting and the appearance of materials. It is separate from the DLSS tools already used to reconstruct an image or increase the number of frames displayed.

Feature

Purpose

Super Resolution

Reconstruct a higher-resolution image from a lower-resolution render

Frame Generation / Multi Frame Generation

Insert generated frames between rendered frames

Ray Reconstruction

Reconstruct effects calculated using ray tracing

DLSS 5 — 3D-Guided Neural Rendering

Enhance lighting and materials using the engine’s image

The NVIDIA technical documentation describes frame-by-frame processing guided by inputs including colour and motion vectors. The model works from the engine’s output; it does not create a game from a text prompt. Processing runs locally on a compatible GPU, with output at up to 4K.

Developers have access to several models and separate controls for structural detail and tone. Masks allow them to target specific objects or limit the effect on characters. Preserving the artistic direction therefore also depends on integration and settings, not just computing power.

Hogwarts Legacy: compare the results, with the choice left to players

NVIDIA says Hogwarts Legacy will support desktop and laptop GeForce RTX 50 GPUs, RTX Spark systems and GeForce NOW Ultimate. After the game update, the Neural Rendering option will enable the processing. The company has also announced a Game Ready driver for 4 November to accompany these additions.

The two official screenshots below show the same view of Hogwarts, first without and then with the processing enabled. They were supplied by NVIDIA. It will also be worth comparing faces, fine objects and camera movements during gameplay.

Hogwarts Legacy, DLSS 5 disabled — NVIDIA / Warner Bros. Games.
Hogwarts Legacy, DLSS 5 enabled — NVIDIA / Warner Bros. Games.

A model twice as fast does not mean twice the FPS

The model update announced in October introduces optimisations that NVIDIA plans to carry over to newly supported games. The company provides several figures, which do not all measure the same thing:

Metric reported by NVIDIA

Change

Scope

Neural rendering model speed

×2

Compared with the previous model

Parameter count

Around 118 million, down 24%

Model size

VRAM usage at 4K

−20%

Reported memory footprint of the model

Frame rate in NBA 2K27

Up to ×1.4

Claimed gain with the October update

Speeding up this stage does not halve the time needed for the rest of the rendering process. Similarly, reducing its memory footprint does not mean the game’s total VRAM usage falls by 20%. These are NVIDIA’s figures, not independent measurements taken by our editorial team.

To assess the feature’s actual performance cost, the same game, scene and settings will need to be compared with neural rendering enabled and disabled. Rendered FPS will also need to be distinguished from frames added by Frame Generation.

What about GeForce RTX 20, 30 and 40 GPUs?

Support for other DLSS features does not automatically give these GPUs access to DLSS 5 neural rendering. On the official War Thunder forum, an administrator confirms support for RTX 50 and RTX Spark and says they have no information about RTX 40 support. You should therefore not buy or update an older card on the assumption that unannounced future support will arrive.

To put the frame-rate figures into context, our ROG Astral RTX 5090 Edition 20 review already distinguishes native rendering from frame generation. However, these measurements are not a test of DLSS 5.

Key takeaways

With these new games, DLSS 5 will need to impress through both visual consistency and efficiency. The announcements are promising; comparisons under real gameplay conditions will show how useful they are.

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